M:tG card similarity search
3G · Creature — Wolf
Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4
Name | Mana | Type | Text |
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Exiled Boggart | 1B | Creature — Goblin Rogue | When Exiled Boggart dies, discard a card. 2/2 |
Majestic Myriarch | 4G | Creature — Chimera | Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */* |
Arcum's Weathervane | 2 | Artifact | {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. |
Molten Rain | 1RR | Sorcery | Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. |
Lightmine Field | 2WW | Enchantment | Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. |
Feisty Stegosaurus | 4R | Host Creature — Dinosaur | When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. 2/1 |
Lukamina, Moon Druid | 2G | Legendary Creature — Human Druid | Wild Shape — Specialize {3}. Activate only if you control six or more lands. When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type. 2/2 |
Living Armor | 4 | Artifact | {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value. |
Gulping Scraptrap | 4B | Creature — Phyrexian Horror | When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
Clock of DOOOOOOOOOOOOM! | 4 | Artifact | {4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions. |