Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gempalm Avenger

5W · Creature — Human Soldier

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5

Similar cards

Color identity:
NameManaTypeText
Soldevi Simulacrum 4Artifact Creature — Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4
Bonescythe Sliver 3WCreature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) 2/2
Kjeldoran Elite Guard 3WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2
Grim Draugr 2BSnow Creature — Zombie Berserker {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2
Maro's Gone Nuts GGEnchantment Double any effect that doubles. (It quadruples.)
Icatian Priest WCreature — Human Cleric {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1
Civic Stalwart 3WCreature — Elephant Soldier When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Crusade WWEnchantment White creatures get +1/+1.
Kruin Outlaw 1RRCreature — Human Rogue Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2
Bombadil's Song 1GInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Page 82