M:tG card similarity search
4 · Artifact
{2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.
Name | Mana | Type | Text |
---|---|---|---|
Shed Weakness | G | Instant | Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. |
Basal Thrull | BB | Creature — Thrull | {T}, Sacrifice Basal Thrull: Add {B}{B}. 1/2 |
Blood Pet | B | Creature — Thrull | Sacrifice Blood Pet: Add {B}. 1/1 |
Blood Vassal | 2B | Creature — Thrull | Sacrifice Blood Vassal: Add {B}{B}. 2/2 |
Key to the Archive | 4 | Artifact | Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. {T}: Add two mana in any combination of colors. |
Civic Saber | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each of its colors. Equip {1} |
Shichifukujin Dragon | 6RRR | Summon Dragon | When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. {R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. 0/0 |
Giada, Font of Hope | 1W | Legendary Creature — Angel | Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell. 2/2 |
Breeches, Brazen Plunderer | 3R | Legendary Creature — Goblin Pirate | Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3 |
Jackknight | 1W | Artifact Creature — Cyborg Knight | Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. 1/1 |