Card Codex

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17 May 2024: Card library updated.

Gemstone Caverns

· Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Conduit Pylons Land — Desert When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Plaza of Heroes Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Paradise Druid 1GCreature — Elf Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1
Underdome Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.
Forsaken Thresher Artifact Creature — Construct At the beginning of your precombat main phase, add one mana of any color. 5/5
Guildmages' Forum Land {T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Archaeological Dig Land {T}: Add {C}. {T}, Sacrifice Archaeological Dig: Add one mana of any color.
Alloy Myr 3Artifact Creature — Myr {T}: Add one mana of any color. 2/2
Prismite 2Artifact Creature — Golem {2}: Add one mana of any color. 2/1
Sylvan Caryatid 1GCreature — Plant Defender, hexproof {T}: Add one mana of any color. 0/3
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