M:tG card similarity search
· Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Name | Mana | Type | Text |
---|---|---|---|
Conduit Pylons | Land — Desert | When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Plaza of Heroes | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. | |
Paradise Druid | 1G | Creature — Elf Druid | Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1 |
Underdome | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs. | |
Forsaken Thresher | Artifact Creature — Construct | At the beginning of your precombat main phase, add one mana of any color. 5/5 | |
Guildmages' Forum | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. | |
Archaeological Dig | Land | {T}: Add {C}. {T}, Sacrifice Archaeological Dig: Add one mana of any color. | |
Alloy Myr | 3 | Artifact Creature — Myr | {T}: Add one mana of any color. 2/2 |
Prismite | 2 | Artifact Creature — Golem | {2}: Add one mana of any color. 2/1 |
Sylvan Caryatid | 1G | Creature — Plant | Defender, hexproof {T}: Add one mana of any color. 0/3 |