Card Codex

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17 May 2024: Card library updated.

Gemstone Caverns

· Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Base Camp Land Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Cryptolith Rite 1GEnchantment Creatures you control have "{T}: Add one mana of any color."
Mirage Mesa Land — Desert Mirage Mesa enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Darksteel Citadel Artifact Land Indestructible {T}: Add {C}.
Keeper of Progenitus 3GCreature — Elf Druid Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced. 1/3
Multani's Harmony GEnchantment — Aura Enchant creature Enchanted creature has "{T}: Add one mana of any color."
Elfhame Druid 1GCreature — Elf Druid {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2
Naga Vitalist 1GCreature — Naga Druid {T}: Add one mana of any type that a land you control could produce. 1/2
Thieving Varmint 1BCreature — Varmint Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. 2/1
Reflecting Pool Land {T}: Add one mana of any type that a land you control could produce.
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