Card Codex

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17 May 2024: Card library updated.

Gemstone Caverns

· Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
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Draugr Necromancer 3BSnow Creature — Zombie Cleric If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. 4/4
Divergent Growth GInstant Until end of turn, lands you control gain "{T}: Add one mana of any color."
Coldsteel Heart 2Snow Artifact Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Shimmerdrift Vale Snow Land Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
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Food Chain 2GEnchantment Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Sea Gate Land — Gate Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Thriving Isle Land Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
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