Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

General's Enforcer

WB · Creature — Human Soldier

Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. 2/3

Similar cards

Color identity:
NameManaTypeText
Elgaud Shieldmate 3UCreature — Human Soldier Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/3
Crypt Angel 4BCreature — Angel Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3
Alaborn Zealot WCreature — Human Soldier When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1
Loyal Sentry WCreature — Human Soldier When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. 1/1
Soul of Emancipation 4GWUCreature — Avatar When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. 5/7
Hazezon, Shaper of Sand RGWLegendary Creature — Human Warrior Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. 3/3
Masked Gorgon 4BCreature — Gorgon Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. 5/5
Child of the Pack 2RGCreature — Human Werewolf {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Lantern of the Lost 1Artifact When Lantern of the Lost enters the battlefield, exile target card from a graveyard. {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
Worm Harvest 2B/GB/GB/GSorcery Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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