Card Codex

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17 May 2024: Card library updated.

General Jarkeld

3W · Legendary Creature — Human Soldier

{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. 1/2

Similar cards

Color identity:
NameManaTypeText
Ironclaw Orcs 1RCreature — Orc Ironclaw Orcs can't block creatures with power 2 or greater. 2/2
Familiar Ground 2GEnchantment Each creature you control can't be blocked by more than one creature.
Floral Spuzzem 3GCreature — Elemental Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. 2/2
Hamlet Captain 1GCreature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
Maulfist Doorbuster 3RCreature — Human Warrior When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. 4/2
Gustcloak Runner WCreature — Human Soldier Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1
Gustcloak Sentinel 2WWCreature — Human Soldier Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3
Royal Trooper 2WCreature — Human Soldier Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2
Shu Defender 2WCreature — Human Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2
Town Sentry 2WCreature — Human Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2
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