M:tG card similarity search
3W · Legendary Creature — Human Soldier
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Heat of Battle | 1R | Enchantment | Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. |
Declare Dominance | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. |
Spectral Grasp | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control. |
Elusive Krasis | 1GU | Creature — Fish Mutant | Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/4 |
Rashka the Slayer | 3WW | Legendary Creature — Human Archer | Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
Sootwalkers | 2B/RB/R | Creature — Elemental Rogue | Sootwalkers can't be blocked by white creatures. 3/3 |
Tower Above | 2/G2/G2/G | Sorcery | ({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) |
Elven Riders | 3GG | Creature — Elf | Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3 |
Phantom Ninja | 1UU | Creature — Illusion Ninja | Phantom Ninja can't be blocked. 2/2 |
Sidar Kondo of Jamuraa | 2GW | Legendary Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5 |