Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Generated Horizons

2GG · Enchantment

At the beginning of your upkeep, create a Forest land token.

Similar cards

Color identity:
NameManaTypeText
Reaver Drone BCreature — Eldrazi Drone Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. 2/1
Kataki, War's Wage 1WLegendary Creature — Spirit All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." 2/1
Second Chance 2UEnchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Waterspout Djinn 2UUCreature — Djinn Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4
Power Surge RREnchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Assemble the Legion 3RWEnchantment At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Krallenhorde Killer Creature — Werewolf {3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. 2/2
Beledros Witherbloom 5BGLegendary Creature — Elder Dragon Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. 4/4
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Lethe Lake Plane — Arkhos At the beginning of your upkeep, mill ten cards. Whenever chaos ensues, target player mills ten cards.
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