M:tG card similarity search
2G · Creature — Elf Advisor
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card. 1/4
Name | Mana | Type | Text |
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Combat Thresher | 7 | Artifact Creature — Construct | Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card. 3/3 |
Tribute to the World Tree | GGG | Enchantment | Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it. |
Serum Visions | U | Sorcery | Draw a card. Scry 2. |
Dramatist's Puppet | 4 | Artifact Creature — Construct | When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. 2/4 |
Flow of Ideas | 5U | Sorcery | Draw a card for each Island you control. |
Opal Lake Gatekeepers | 3U | Creature — Vedalken Soldier | When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. 2/4 |
Gus | 2G | Creature — Gus | Gus enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them. 2/2 |
Aragorn, Company Leader | 1GW | Legendary Creature — Human Ranger | Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. 3/3 |
Boot Nipper | 1B | Creature — Beast | Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. 2/1 |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |