M:tG card similarity search
1R · Creature — Human Rogue
Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. 2/2
Name | Mana | Type | Text |
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Aladdin | 2RR | Creature — Human Rogue | {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1 |
First Response | 3W | Enchantment | At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. |
Congregation Gryff | 1GW | Creature — Hippogriff Mount | Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4 |
Choice of Damnations | 5B | Sorcery — Arcane | Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. |
Darling of the Masses | 2GW | Creature — Elf Citizen | Other Citizens you control get +1/+0. Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token. 2/4 |
Flowstone Charger | 2RW | Creature — Beast | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5 |
Keldon Warlord | 2RR | Creature — Human Barbarian | Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. */* |
Sandsteppe War Riders | 3G | Creature — Human Warrior | Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) 4/4 |
Ends | 3RW | Instant | Target player sacrifices two attacking creatures. |
Red Sun's Twilight | XRR | Sorcery | Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step. |