M:tG card similarity search
· Creature — Spirit
Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Dreamcatcher | U | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. 1/1 |
Sphinx of Uthuun | 5UU | Creature — Sphinx | Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6 |
Genju of the Fens | B | Enchantment — Aura | Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. |
Burn Away | 4R | Instant | Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard. |
Mischievous Poltergeist | 2B | Creature — Spirit | Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1 |
Elven Riders | 3GG | Creature — Elf | Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3 |
Silhouette | 1U | Instant | Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. |
Enhanced Surveillance | 1U | Enchantment | You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. |
Krond the Dawn-Clad | GGGWWW | Legendary Creature — Archon | Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6 |
Canoptek Tomb Sentinel | 4 | Artifact Creature — Insect | Vigilance Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3 |