Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Generous Visitor

G · Creature — Spirit

Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Teferi's Contingency WUUInstant Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
Staff of the Sun Magus 3Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Riku of Many Paths GURLegendary Creature — Human Wizard Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying. 3/3
Somberwald Spider 4GCreature — Spider Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn. 2/4
Festering Mummy BCreature — Zombie When Festering Mummy dies, you may put a -1/-1 counter on target creature. 1/1
Academy Drake 2UCreature — Drake Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. 2/2
Jetting Glasskite 4UUCreature — Spirit Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4
Shimmering Glasskite 3UCreature — Spirit Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 2/3
Impede Momentum 1USorcery Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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