Card Codex

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17 May 2024: Card library updated.

Genetic Recombinator

· Artifact — Contraption

Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Wildfire Emissary 3RCreature — Efreet Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. 2/4
Rhystic Shield 1WInstant Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
Foratog 2GCreature — Atog {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. 1/2
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Battle-Rattle Shaman 3RCreature — Goblin Shaman At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. 2/2
Adarkar Sentinel 5Artifact Creature — Soldier {1}: Adarkar Sentinel gets +0/+1 until end of turn. 3/3
Gravel-Hide Goblin 1RCreature — Goblin Shaman {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. 2/1
Growth Spurt 1GInstant Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Capashen Templar 2WCreature — Human Knight {W}: Capashen Templar gets +0/+1 until end of turn. 2/2
+2 Mace 1WArtifact — Equipment Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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