Card Codex

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17 May 2024: Card library updated.

Genju of the Cedars

G · Enchantment — Aura

Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Vampiric Embrace 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Disciple of the Sun 4WCreature — Human Cleric Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. 3/3
Motion Sickness 3UEnchantment — Aura Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
Hall of Mirrors Artifact — Attraction Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Midnight Haunting 2WInstant Create two 1/1 white Spirit creature tokens with flying.
Manabond GEnchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Promise of Bunrei 2WEnchantment When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
Confiscate 4UUEnchantment — Aura Enchant permanent You control enchanted permanent.
Wordmail WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each word in its name.
Pillar of War 3Artifact Creature — Golem Defender As long as Pillar of War is enchanted, it can attack as though it didn't have defender. 3/3
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