M:tG card similarity search
U · Enchantment — Aura
Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Pilgrim of the Ages | 2W | Creature — Spirit | When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return Pilgrim of the Ages from your graveyard to your hand. 2/1 |
Fealty to the Realm | 4U | Enchantment — Aura | Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you. |
Hateful Eidolon | B | Enchantment Creature — Spirit | Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2 |
Pheres-Band Raiders | 5G | Creature — Centaur Warrior | Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token. 5/5 |
Kykar, Wind's Fury | 1URW | Legendary Creature — Bird Wizard | Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. 3/3 |
Glowing Anemone | 3U | Creature — Jellyfish Beast | When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. 1/3 |
Angelic Renewal | 1W | Enchantment | Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. |
Mistform Stalker | 1U | Creature — Illusion | {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1 |
Lost Soul | 1BB | Creature — Spirit Minion | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
Clarion Spirit | 1W | Creature — Spirit | Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. 2/2 |