M:tG card similarity search
B · Enchantment — Aura
Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |
| Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |
| Dwarven Bloodboiler | RRR | Creature — Dwarf | Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2 |
| Vulshok Heartstoker | 2R | Creature — Human Shaman | When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
| Crypt Ripper | 2BB | Creature — Shade | Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2 |
| Enraging Licid | 1R | Creature — Licid | {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. 1/1 |
| Hollowhead Sliver | 2R | Creature — Sliver | Sliver creatures you control have "{T}, Discard a card: Draw a card." 2/2 |
| Cave Sense | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
| Volcanic Strength | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
| Lord of the Accursed | 2B | Creature — Zombie | Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3 |