M:tG card similarity search
B · Enchantment — Aura
Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sylvan Hierophant | 1G | Creature — Human Cleric | When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. 1/2 |
| Persist | 1B | Sorcery | Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. |
| Reya Dawnbringer | 6WWW | Legendary Creature — Angel | Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. 4/6 |
| Dawnhart Wardens | 1GW | Creature — Human Warlock | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. 3/3 |
| Mordenkainen's Polymorph | 1U | Instant | Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.) |
| Demonic Tourist Laser | Stickers | {TK}{TK} — Outlast {1} ({1}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) {TK}{TK}{TK} — When this permanent dies, you get seven {TK}. {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 9/6 | |
| Boros Elite | W | Creature — Human Soldier | Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. 1/1 |
| The Irencrag | 2 | Legendary Artifact | {T}: Add {C}. Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities. |
| Null Champion | 1B | Creature — Zombie Warrior | Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: Regenerate Null Champion. 1/1 |
| A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |