Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Genju of the Realm

WUBRG · Legendary Enchantment — Aura

Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Grixis Illusionist UCreature — Human Wizard {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
Dream Thrush 1UCreature — Bird Flying {T}: Target land becomes the basic land type of your choice until end of turn. 1/1
Groundskeeper GCreature — Human Druid {1}{G}: Return target basic land card from your graveyard to your hand. 1/1
Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
Noyan Dar, Roil Shaper 3WULegendary Creature — Merfolk Ally Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 4/4
Quarry Beetle 4GCreature — Insect When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5
Brave the Wilds GSorcery Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Natural Emergence 2RGEnchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
Hall of Storm Giants Land If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Crawling Barrens Land {T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Page 12