M:tG card similarity search
WUBRG · Legendary Enchantment — Aura
Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Luminous Phantom | Creature — Spirit Cleric | Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 | |
Divergent Growth | G | Instant | Until end of turn, lands you control gain "{T}: Add one mana of any color." |
Public Enemy | 2U | Enchantment — Aura | Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card. |
Suture Spirit | 1W | Creature — Spirit | Flying {W/B}{W/B}{W/B}: Regenerate target creature. 1/1 |
Rise | UB | Sorcery | Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. |
Caustic Tar | 4BB | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target player loses 3 life." |
Seed the Land | 2GG | Enchantment | Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token. |
Breathless Knight | 1WB | Creature — Spirit Knight | Flying, lifelink Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight. 2/2 |
Truga Jungle | Plane — Ergamon | All lands have "{T}: Add one mana of any color." Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. | |
Ravaging Horde | 3RR | Creature — Human Soldier | When Ravaging Horde enters the battlefield, destroy target land. 3/3 |