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17 May 2024: Card library updated.

Genju of the Realm

WUBRG · Legendary Enchantment — Aura

Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
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Stab Wound 2BEnchantment — Aura Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Auramancer's Guise 2UUEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Clambassadors 3UCreature — Clamfolk Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. 4/4
Salivating Gremlins 2RCreature — Gremlin Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. 2/3
Soul Diviner UBCreature — Zombie Wizard {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3
Ghost Tactician 4WCreature — Spirit Spellshaper {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5
Into the Wilds 3GEnchantment At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Crowned Ceratok 3GCreature — Rhino Trample Each creature you control with a +1/+1 counter on it has trample. 4/3
Fountain Watch 3WWCreature — Human Cleric Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4
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