M:tG card similarity search
WUBRG · Legendary Enchantment — Aura
Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Staff of Titania | 2 | Artifact — Equipment | Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip {3} |
Rabid Wolverines | 3GG | Creature — Wolverine | Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. 4/4 |
Orah, Skyclave Hierophant | 2WB | Legendary Creature — Kor Cleric | Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield. 3/3 |
Opposition | 2UU | Enchantment | Tap an untapped creature you control: Tap target artifact, creature, or land. |
Research the Deep | 1U | Sorcery | Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Towering Titan | 4GG | Creature — Giant | Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. 0/0 |
Geth, Thane of Contracts | 1BB | Legendary Creature — Phyrexian Zombie | Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. 3/4 |
Bristly Bill, Spine Sower | 1G | Legendary Creature — Plant Druid | Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. 2/2 |
Skyshroud Elite | G | Creature — Elf | Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1 |
Agility | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |