Card Codex

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17 May 2024: Card library updated.

Genju of the Spires

R · Enchantment — Aura

Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Vessel of Nascency GEnchantment {1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Advanced Stitchwing 3UUCreature — Zombie Horror Flying {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. 3/4
Stitchwing Skaab 3UCreature — Zombie Horror Flying {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. 3/1
Virtus's Maneuver 2BSorcery For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
Cytoshape 1GUInstant Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Undertaker 1BCreature — Human Spellshaper {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. 1/1
Drift of Phantasms 2UCreature — Spirit Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 0/5
Spurnmage Advocate WCreature — Human Nomad {T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature. 1/1
Goblin Gathering 2RSorcery Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Armor of Faith WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
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