Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Geosurge

RRRR · Sorcery

Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.

Similar cards

Color identity:
NameManaTypeText
Bolas's Citadel 3BBBLegendary Artifact You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Saprazzan Legate 3UCreature — Merfolk Soldier If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying 1/3
Makeshift Munitions 1REnchantment {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Mesa Enchantress 1WWCreature — Human Druid Whenever you cast an enchantment spell, you may draw a card. 0/2
Verduran Enchantress 1GGCreature — Human Druid Whenever you cast an enchantment spell, you may draw a card. 0/2
Jiang Yanggu, Wildcrafter 2GLegendary Planeswalker — Yanggu Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." [−1]: Put a +1/+1 counter on target creature. Loyalty 3
Agent of the Fates 1BBCreature — Human Assassin Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. 3/2
Silhana Starfletcher 2GCreature — Elf Druid Archer Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. {T}: Add one mana of the chosen color. 1/3
Lambholt Raconteur 3RCreature — Human Werewolf Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/4
A-Llanowar Loamspeaker 1GCreature — Elf Druid {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3
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