M:tG card similarity search
2U · Legendary Creature — Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. 2/3
Name | Mana | Type | Text |
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Plague of Vermin | 6B | Sorcery | Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way. |
Desecration Elemental | 3B | Creature — Elemental | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature. 8/8 |
Detective of the Month | 2U | Creature — Human Detective | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
Fractal Summoning | XG/UG/U | Sorcery — Lesson | Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. |
Staff of the Storyteller | 1W | Artifact | When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. {W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card. |
Tajuru Stalwart | 2G | Creature — Elf Scout Ally | Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 0/1 |
Akoum Battlesinger | 1R | Creature — Human Berserker Ally | Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. 1/1 |
Calcite Snapper | 1UU | Creature — Turtle | Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 |
Aquatic Incursion | 3U | Enchantment | When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn. |
Bloodbat Summoner | Creature — Vampire Wizard | Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |