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17 May 2024: Card library updated.

Gerrard's Irregulars

4R · Creature — Human Soldier

Trample, haste 4/2

Similar cards

Color identity:
NameManaTypeText
Staunch Defenders 3WWCreature — Human Soldier When Staunch Defenders enters the battlefield, you gain 4 life. 3/4
Najeela, the Blade-Blossom 2RLegendary Creature — Human Warrior Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. 3/2
Law-Rune Enforcer WCreature — Human Soldier {1}, {T}: Tap target creature with mana value 2 or greater. 1/2
Bringer of the Red Dawn 7RRCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5
Vulshok Refugee 1RRCreature — Human Warrior Protection from red 3/2
Plated Slagwurm 4GGGCreature — Wurm Hexproof (This creature can't be the target of spells or abilities your opponents control.) 8/8
Cystbearer 2GCreature — Phyrexian Beast Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/3
Impulsive Charge Sorcery At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able.
Macetail Hystrodon 6RCreature — Beast First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.) 4/4
Primal Adversary 2GCreature — Wolf Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3
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