Card Codex

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17 May 2024: Card library updated.

Gerrard's Irregulars

4R · Creature — Human Soldier

Trample, haste 4/2

Similar cards

Color identity:
NameManaTypeText
Grave Upheaval 4BRSorcery Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Mephidross Slime 1BGCreature — Phyrexian Ooze Trample When Mephidross Slime dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of Mephidross Slime and that card, then shuffle them into their owner's library. 3/3
Crusader of Odric 2WCreature — Human Soldier Crusader of Odric's power and toughness are each equal to the number of creatures you control. */*
False Prophet 2WWCreature — Human Cleric When False Prophet dies, exile all creatures. 2/2
Rootwire Amalgam 5Artifact Creature — Golem Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. 5/5
Gut, Devious Fanatic 4URRLegendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. 5/4
Hexgold Halberd 1RArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) As long as it's your turn, equipped creature has first strike and trample. Equip {2}{R}
Tenza, Godo's Maul 3Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Setessan Training 1GEnchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Proven Combatant UCreature — Human Warrior Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) 1/1
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