M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Malevolent Hermit | 1U | Creature — Human Wizard | {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
| Tuya Bearclaw | 1RG | Legendary Creature — Human Warrior | Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. 2/2 |
| Timber Paladin | 1G | Artifact Creature — Knight | As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1 |
| Disciple of Perdition | 1B | Creature — Human Warlock | When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life. 1/3 |
| Master of Waves | 3U | Creature — Merfolk Wizard | Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 2/1 |
| Mishra, Artificer Prodigy | 1UBR | Legendary Creature — Human Artificer | Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle. 4/4 |
| Seed Guardian | 2GG | Creature — Elemental | Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard. 3/4 |
| Laid to Rest | 3G | Enchantment | Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. |
| Skirsdag High Priest | 1B | Creature — Human Cleric | Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. 1/2 |
| Nightmare Shepherd | 2BB | Enchantment Creature — Demon | Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. 4/4 |