Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gerrard's Wisdom

2WW · Sorcery

You gain 2 life for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Foul Imp BBCreature — Imp Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2
Refreshing Rain 3GInstant If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
Join the Group 2RSorcery — Adventure You may put a legendary creature card from your hand into the command zone. It's also your commander.
Jaheira, Merciful Harper 1GGLegendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. 3/4
Mindleech Ghoul 1BCreature — Zombie Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. 2/2
The Cruelty of Gix 3BBEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control.
Lorehold Excavation RWEnchantment At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Acolyte of Xathrid BCreature — Human Cleric {1}{B}, {T}: Target player loses 1 life. 0/1
Moonrage Brute Creature — Werewolf First strike Ward—Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Foul Familiar 2BCreature — Spirit Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. 3/1
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