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17 May 2024: Card library updated.

Gerrard's Wisdom

2WW · Sorcery

You gain 2 life for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Venerable Monk 2WCreature — Human Monk Cleric When Venerable Monk enters the battlefield, you gain 2 life. 2/2
River Hoopoe GUCreature — Bird Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3
Hunters' Feast 3GSorcery Any number of target players each gain 6 life.
Phosphorescent Feast 2GGGSorcery Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Peace of Mind 1WEnchantment {W}, Discard a card: You gain 3 life.
Rest for the Weary 1WInstant Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Dwarven Priest 3WCreature — Dwarf Cleric When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4
Zof Consumption 4BBSorcery Each opponent loses 4 life and you gain 4 life.
Tarpan GCreature — Horse When Tarpan dies, you gain 1 life. 1/1
Vampire Neonate BCreature — Vampire {2}, {T}: Each opponent loses 1 life and you gain 1 life. 0/3
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