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17 May 2024: Card library updated.

Gerrard's Wisdom

2WW · Sorcery

You gain 2 life for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Vampire Opportunist 1BCreature — Vampire {6}{B}: Each opponent loses 2 life and you gain 2 life. 2/1
Case of the Uneaten Feast WEnchantment — Case Whenever a creature enters the battlefield under your control, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Highland Game 1GCreature — Elk When Highland Game dies, you gain 2 life. 2/1
Dune Diviner 2GCreature — Naga Cleric {1}, Tap an untapped Desert you control: You gain 1 life. 2/3
Lend a Ham 2BInstant — Adventure Exile target creature. You gain 1 life for each Boar you control.
Anodet Lurker 5Artifact Creature — Construct When Anodet Lurker dies, you gain 3 life. 3/3
Guardian Automaton 4Artifact Creature — Construct When Guardian Automaton dies, you gain 3 life. 3/3
Onulet 3Artifact Creature — Construct When Onulet dies, you gain 2 life. 2/2
Enatu Golem 6Artifact Creature — Golem When Enatu Golem dies, you gain 4 life. 3/5
Scheming Aspirant 1BCreature — Phyrexian Advisor Whenever you proliferate, each opponent loses 2 life and you gain 2 life. 1/3
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