Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gerrard's Wisdom

2WW · Sorcery

You gain 2 life for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Vedalken Ghoul UBCreature — Vedalken Zombie Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. 1/1
Indulgent Tormentor 3BBCreature — Demon Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. 5/3
Basic Conjuration 1GGSorcery — Lesson Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Relic Bane 1BBEnchantment — Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Heirloom Mirror 1BArtifact {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
Yawgmoth, Thran Physician 2BBLegendary Creature — Human Cleric Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/4
Serpent's Soul-Jar 2BArtifact Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Firemane Angel 3RWWCreature — Angel Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep. 4/3
Mirkwood Elk 5GCreature — Elk Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. 6/6
Juggle the Performance 1BRSorcery Each player discards their hand, then conjures a duplicate of each of seven random cards from the library of the player to their right into their hand. The duplicates perpetually gain "Mana of any type can be spent to cast this spell."
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