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17 May 2024: Card library updated.

Gerrard's Wisdom

2WW · Sorcery

You gain 2 life for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Death Cultist BCreature — Human Wizard Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1
Vampire's Kiss 1BSorcery Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Blighted Steppe Land {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Vampire Sovereign 3BBCreature — Vampire Noble Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. 3/4
Trespasser's Curse 1BEnchantment — Aura Curse Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
Viridian Harvest GEnchantment — Aura Enchant artifact When enchanted artifact is put into a graveyard, you gain 6 life.
Curse of the Forsaken 2WEnchantment — Aura Curse Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Faith of the Devoted 2BEnchantment Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
False Cure BBInstant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Curse of Leeches 2BEnchantment — Aura Curse Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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