Card Codex

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17 May 2024: Card library updated.

Gerrymandering

2G · Sorcery

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

Similar cards

Color identity:
NameManaTypeText
Ian Malcolm, Chaotician 1URLegendary Creature — Human Scientist Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. 2/2
Lich-Knights' Conquest 4BSorcery Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
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Vastwood Animist 2GCreature — Elf Shaman Ally {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1
Primalcrux GGGGGGCreature — Elemental Trample Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. */*
Beacon Bolt 1URSorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Slime Against Humanity 2GSorcery Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
Jace, Memory Adept 3UULegendary Planeswalker — Jace [+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards. Loyalty 4
A-Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
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