Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Get a Leg Up

G · Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

Similar cards

Color identity:
NameManaTypeText
Otherworldly Outburst RInstant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Warded Battlements 2WCreature — Wall Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3
Invigorate 2GInstant If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Empyrial Plate 2Artifact — Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Kabira Vindicator 3WCreature — Human Knight Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2. 2/4
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Golem Artisan 5Artifact Creature — Golem {2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. 3/3
Takeno, Samurai General 5WLegendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Aquatic Ingress 2UInstant — Adventure Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Page 127