Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Get a Leg Up

G · Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

Similar cards

Color identity:
NameManaTypeText
Downhill Charge 2RInstant You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Crimson Wisps RInstant Target creature becomes red and gains haste until end of turn. Draw a card.
Trostani Discordant 3GWLegendary Creature — Dryad Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own. 1/4
Tidal Visionary UCreature — Merfolk Wizard {T}: Target creature becomes the color of your choice until end of turn. 1/1
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Duelcraft Trainer 3WCreature — Human Soldier First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. 3/3
Wyll of the Fey Pact 3RRGLegendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample. 5/5
Bloodhill Bastion Plane — Equilor Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
Wingbeat Warrior 2WCreature — Bird Soldier Warrior Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. 2/1
Ogre Geargrabber 4RRCreature — Ogre Warrior Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. 4/4
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