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17 May 2024: Card library updated.

Geth, Lord of the Vault

4BB · Legendary Creature — Phyrexian Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards. 5/5

Similar cards

Color identity:
NameManaTypeText
Dark Suspicions 2BBEnchantment At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Shigeki, Jukai Visionary 1GLegendary Enchantment Creature — Snake Druid {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. 1/3
Copper-Leaf Angel 5Artifact Creature — Angel Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. 2/2
Icy Manipulator 4Artifact {1}, {T}: Tap target artifact, creature, or land.
Devastating Dreams RRSorcery As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
The Rack 1Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Silent Extraction GUInstant Choose target spell. Counter that spell unless its controller pays {2}. Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.
Too Greedily, Too Deep 5BRSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Animus of Night's Reach Enchantment Creature — Spirit Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4
Heliod's Intervention XWWInstant Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
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