Card Codex

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17 May 2024: Card library updated.

Geyser Drake

2U · Creature — Drake

Flying As long as it's not your turn, spells you cast cost {1} less to cast. 2/3

Similar cards

Color identity:
NameManaTypeText
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Garenbrig Squire 1GCreature — Human Soldier Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2
Mystic Veil 1UEnchantment — Aura You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Launch the Fleet WSorcery Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Fist of Suns 3Artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Exert Influence 4USorcery Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Skull Storm 7BBSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
Abjure UInstant As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
Latchkey Faerie 3UCreature — Faerie Rogue Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1
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