M:tG card similarity search
1WW · Legendary Creature — Elephant Artificer
Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Malcator's Watcher | 1U | Artifact Creature — Phyrexian Drone | Flying, vigilance When Malcator's Watcher dies, draw a card. 1/1 |
| Keeper of the Cadence | 4U | Creature — Human Wizard | {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. 2/5 |
| Fractured Sanity | UUU | Sorcery | Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards. |
| Iron Mastiff | 4 | Artifact Creature — Dog | Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4 |
| Jhoira, Ageless Innovator | UR | Legendary Creature — Human Artificer | {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. 2/3 |
| Soldevi Steam Beast | 5 | Artifact Creature — Beast | Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. 4/2 |
| Clinging Anemones | 3U | Creature — Jellyfish | Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 1/4 |
| Jem Lightfoote, Sky Explorer | 2WU | Legendary Creature — Human Scout | Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. 3/3 |
| Thought Gorger | 2BB | Creature — Horror | Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 |
| Seeker of Slaanesh | 3R | Creature — Demon | Haste Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able. 3/3 |