Card Codex

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17 May 2024: Card library updated.

Ghalta and Mavren

3GGWW · Legendary Creature — Dinosaur Vampire

Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures. 12/12

Similar cards

Color identity:
NameManaTypeText
Summoner's Bane 2UUInstant Counter target creature spell. Create a 2/2 blue Illusion creature token.
Ulvenwald Mysteries 2GEnchantment Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Squirrel Dealer GCreature — Raccoon Lizard Bird When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token. 1/1
Brambleweft Behemoth 4GGCreature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Force of Savagery 2GCreature — Elemental Trample 8/0
Thicket Crasher 3GCreature — Elemental Rhino Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample. 4/3
Kazandu Tuskcaller 1GCreature — Human Shaman Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens. 1/1
Rampaging Yao Guai XGGGCreature — Bear Mutant Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. 2/2
Marauding Maulhorn 2RRCreature — Beast Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 5/3
Ferocification 2REnchantment At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn.
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