M:tG card similarity search
5GG · Creature — Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat. 7/7
Name | Mana | Type | Text |
---|---|---|---|
Invisibility | UU | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by Walls. |
Snapping Thragg | 4R | Creature — Beast | Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Academy Raider | 2R | Creature — Human Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. 1/1 |
Ohran Frostfang | 3GG | Snow Creature — Snake | Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. 2/6 |
Talara's Battalion | 1G | Creature — Elf Warrior | Cast this spell only if you've cast another green spell this turn. Trample 4/3 |
Tajic, Legion's Valor | 2RW | Legendary Creature — Human Soldier | Indestructible, haste At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able. 1/1 |
Merfolk Spy | U | Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand. 1/1 |
Flamewar, Streetwise Operative | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. 2/1 | |
Shrouded Serpent | 4UUU | Creature — Serpent | Whenever Shrouded Serpent attacks, defending player may pay {4}. If that player doesn't, Shrouded Serpent can't be blocked this turn. 4/4 |
Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |