Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghastly Discovery

2U · Sorcery

Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Similar cards

Color identity:
NameManaTypeText
The Torment of Gollum 3BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Toll of the Invasion 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Vicious Rumors BSorcery Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Cloak of Confusion 1BEnchantment — Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Curtains' Call 5BInstant Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures.
Frightful Delusion 2UInstant Counter target spell unless its controller pays {1}. That player discards a card.
Aeromoeba 3UCreature — Elemental Beast Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4
Thought Erasure UBSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Harsh Scrutiny BSorcery Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Imposing Grandeur 4RSorcery Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
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