Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghen, Arcanum Weaver

RWB · Legendary Creature — Human Wizard

{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. 2/3

Similar cards

Color identity:
NameManaTypeText
Call to Serve 1WEnchantment — Aura Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Prophetic Ravings REnchantment — Aura Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."
Nevinyrral, Urborg Tyrant 3WUBLegendary Creature — Zombie Wizard Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. 3/6
Voyage's End 1UInstant Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Deathbonnet Sprout GCreature — Fungus At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) 1/1
Sparkmage Apprentice 1RCreature — Human Wizard When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. 1/1
Anurid Barkripper 1GGCreature — Frog Beast Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2
Sadistic Obsession 3BEnchantment — Aura Enchant creature Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature."
Living Death 3BBSorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Natural Emergence 2RGEnchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
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