Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghirapur

· Plane — Kaladesh

At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Nylea's Presence 1GEnchantment — Aura Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types.
A-Asari Captain 1RWCreature — Human Samurai Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 2/1
Thoughtlace UInstant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Unchecked Growth 2GInstant — Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Assaultron Dominator 1RArtifact Creature — Robot When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. 2/2
Scrapyard Mongrel 3RCreature — Dog As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/3
Reach of Branches 4GTribal Instant — Treefolk Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Blanket of Night 1BBEnchantment Each land is a Swamp in addition to its other land types.
Urborg, Tomb of Yawgmoth Legendary Land Each land is a Swamp in addition to its other land types.
Nimble Trapfinder 1UCreature — Human Rogue Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1
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