M:tG card similarity search
· Plane — Kaladesh
At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Reaper of the Wilds | 2BG | Creature — Gorgon | Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {B}: Reaper of the Wilds gains deathtouch until end of turn. {1}{G}: Reaper of the Wilds gains hexproof until end of turn. 4/5 |
Stonefare Crocodile | 2G | Creature — Crocodile | {2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
Far | 1U | Instant | Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.) |
Tezzeret, Artifice Master | 3UU | Legendary Planeswalker — Tezzeret | [+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle." Loyalty 5 |
Dragon Mask | 3 | Artifact | {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) |
Gossamer Phantasm | 1U | Creature — Illusion | Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. 2/1 |
Illusionary Servant | 1UU | Creature — Illusion | Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. 3/4 |
Scholar of Stars | 3U | Creature — Human Artificer | When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. 3/2 |
Eerie Soultender | 2B | Creature — Spirit Cleric | When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.) {4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand. 3/1 |
Myrkul's Invoker | 2B | Creature — Cat Rogue | Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 |