Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghirapur

· Plane — Kaladesh

At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Glaze Fiend 1BArtifact Creature — Illusion Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. 0/1
Azusa's Many Journeys 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Nature's Way 1GSorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Frilled Cave-Wurm 3UCreature — Salamander Wurm Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. 2/5
Tanazir Quandrix 3GULegendary Creature — Elder Dragon Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4
Voracious Typhon 2GGCreature — Snake Beast Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. 4/4
Kuldotha Rebirth RSorcery As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
Fylamarid 1UUCreature — Squid Beast Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Argent Sphinx 2UUCreature — Sphinx Flying Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts. 4/3
Rancor GEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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