M:tG card similarity search
2G · Creature — Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Gobsmacked | 1W | Enchantment — Aura | Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Expel the Interlopers | 3WW | Sorcery | Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. |
Word of Blasting | 1R | Instant | Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller. |
Mortipede | 3B | Creature — Insect | {2}{G}: All creatures able to block Mortipede this turn do so. 4/1 |
Bloodsoaked Champion | B | Creature — Human Warrior | Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. 2/1 |
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
Ulvenwald Observer | 4GG | Creature — Treefolk | Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6 |
Bar Entry | 3W | Instant | Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.) |
War Barge | 4 | Artifact | {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) |