Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghirapur Guide

2G · Creature — Elf Scout

{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Hideous Fleshwheeler Creature — Phyrexian Rat Menace (This creature can't be blocked except by two or more creatures.) When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control. 4/5
Dense Canopy 1GEnchantment Creatures with flying can block only creatures with flying.
Brass Squire 3Artifact Creature — Myr {T}: Attach target Equipment you control to target creature you control. 1/3
Valiant Changeling 5WWCreature — Shapeshifter This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike 3/3
Bloodfire Infusion 2REnchantment — Aura Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Legion Loyalty 6WWEnchantment Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload RInstant Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
Candlegrove Witch 1WCreature — Human Warlock Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2
Brushwagg 1GGCreature — Brushwagg Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. 3/2
Detention Vortex WEnchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
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