Card Codex

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17 May 2024: Card library updated.

Ghirapur Guide

2G · Creature — Elf Scout

{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Bedlam 2RREnchantment Creatures can't block.
Blood Hypnotist 2RCreature — Vampire Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. 3/3
Eternal Isolation 1WSorcery Put target creature with power 4 or greater on the bottom of its owner's library.
Shinen of Fear's Chill 4BCreature — Spirit Shinen of Fear's Chill can't block. Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. 3/2
Keymaster Rogue 3UCreature — Human Rogue Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2
Plot Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
Tromokratis 5UULegendary Creature — Kraken Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) 8/8
Sly Instigator 3UCreature — Human Wizard {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4
Harbor Bandit 2BCreature — Human Rogue Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2
Wispdrinker Vampire 2WBCreature — Vampire Rogue Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. 2/4
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